Research

We’re interested in academic research on how virtual reality can benefit education. Also, it’s crucial to better understand what some effects of using VR can be for teenagers and younger folks, especially regarding social and health issues.

Current research status

Research suggests that VR has no adverse health or social effects on kids (or adults) when used normally. Furthermore, studies show that using VR as an educational tool leads to better learning results than not using VR.

Unfortunately, there’s a lack of research in this are today. The two main reasons are 1) VR is a new technology, and 2) it’s harder to do research with younger people (ethical considerations, more regulation, costs).

Selection of academic research

Learning in virtual reality: Effects on performance, emotion and engagement

Link

Summary
This study found that 1st year college students had a better performance, more positive emotions and an overall better learning experience when learning in VR compared to traditional textbooks and learning through videos on the computer (n = 99).

Date: November 2018
Authors: Devon Allcoat, Adrian von Mühlenen
Institution: University of Warwick
Journal: Research in Learning Technology

Virtual memory palaces: immersion aids recall

Link

Summary
In this research, the authors wanted to better understand if VR helps to improve ones memory. As it turned out, memorizing stuff in VR lead to a 8.8% better recall performance than doing it on a desktop computer. For the study design, a memory palace (a widely used type of mnemonic) was used and the participants were college students (n = 40).

Date: May 2018
Authors: Eric Krokos, Catherine Plaisant, Amitabh Varshney
Institution: University of Maryland
Journal: Virtual Reality